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» An Architecture for Distributed Simulation Games
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IPPS
2007
IEEE
14 years 1 months ago
Analysis of a Computational Biology Simulation Technique on Emerging Processing Architectures
1 Multi-paradigm, multi-threaded and multi-core computing devices available today provide several orders of magnitude performance improvement over mainstream microprocessors. These...
Jeremy S. Meredith, Sadaf R. Alam, Jeffrey S. Vett...
DAC
1996
ACM
13 years 11 months ago
Symphony: A Simulation Backplane for Parallel Mixed-Mode Co-Simulation of VLSI Systems
In this paper we present an integrated simulation paradigm in which parallel mixed-mode co-simulation is accomplished by integrating sequential simulators in a software simulation ...
Antonio R. W. Todesco, Teresa H. Y. Meng
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
14 years 2 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
ISPAN
2008
IEEE
14 years 2 months ago
An Expedite State Dissemination Mechanism for MMOGs
Massively Multiuser Online Game, i.e. MMOG, is an active research especially to integrate players to perform routing task with the intention of keeping the game deployment cost to...
Dewan Tanvir Ahmed, Shervin Shirmohammadi
ESM
1998
13 years 9 months ago
Developing Interest Management Techniques in Distributed Interactive Simulation Using Java
Bandwidth consumption in distributed real-time simulation, or networked real-time simulation, is a major problem as the number of participants and the sophistication of joint simu...
Jon Saville, Simon J. E. Taylor