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» An Effective Learning Method for Max-Min Neural Networks
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AIIDE
2009
15 years 5 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
GECCO
2004
Springer
100views Optimization» more  GECCO 2004»
15 years 9 months ago
Transfer of Neuroevolved Controllers in Unstable Domains
In recent years, the evolution of artificial neural networks or neuroevolution has brought promising results in solving difficult reinforcement learning problems. But, like standa...
Faustino J. Gomez, Risto Miikkulainen
ICANN
2007
Springer
15 years 10 months ago
Some Properties of the Gaussian Kernel for One Class Learning
This paper proposes a novel approach for directly tuning the gaussian kernel matrix for one class learning. The popular gaussian kernel includes a free parameter, σ, that requires...
Paul F. Evangelista, Mark J. Embrechts, Boleslaw K...
NIPS
2007
15 years 5 months ago
Subspace-Based Face Recognition in Analog VLSI
We describe an analog-VLSI neural network for face recognition based on subspace methods. The system uses a dimensionality-reduction network whose coefficients can be either progr...
Gonzalo Carvajal, Waldo Valenzuela, Miguel Figuero...
144
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ANNPR
2008
Springer
15 years 6 months ago
Feature Ranking Ensembles for Facial Action Unit Classification
Recursive Feature Elimination RFE combined with feature-ranking is an effective technique for eliminating irrelevant features. In this paper, an ensemble of MLP base classifiers wi...
Terry Windeatt, Kaushala Dias