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NETGAMES
2006
ACM
14 years 2 months ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...
SAC
2006
ACM
14 years 2 months ago
The impact of sample reduction on PCA-based feature extraction for supervised learning
“The curse of dimensionality” is pertinent to many learning algorithms, and it denotes the drastic raise of computational complexity and classification error in high dimension...
Mykola Pechenizkiy, Seppo Puuronen, Alexey Tsymbal
KBSE
2005
IEEE
14 years 2 months ago
Locating faulty code using failure-inducing chops
Software debugging is the process of locating and correcting faulty code. Prior techniques to locate faulty code either use program analysis techniques such as backward dynamic pr...
Neelam Gupta, Haifeng He, Xiangyu Zhang, Rajiv Gup...
SSDBM
2005
IEEE
132views Database» more  SSDBM 2005»
14 years 2 months ago
Co-Scheduling of Computation and Data on Computer Clusters
Scientific investigations have to deal with rapidly growing amounts of data from simulations and experiments. During data analysis, scientists typically want to extract subsets o...
Alexandru Romosan, Doron Rotem, Arie Shoshani, Der...
DIGRA
2005
Springer
14 years 2 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal