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ICALT
2006
IEEE
14 years 1 months ago
Instruction Through The Ages: Building Pervasive Virtual Instructors for Life Long Learning
A pervasive virtual instructor is an artificially intelligent instructor that may appear transparent to the learner or appear in the form of a threedimensional graphical character...
Jayfus T. Doswell
IUI
2000
ACM
13 years 11 months ago
Jabberwocky: you don't have to be a rocket scientist to change slides for a hydrogen combustion lecture
In designing Jabberwocky—a speech-based interface to Microsoft PowerPoint—we have tried to go beyond simple commands like “Next slide, please” and make a tool that aids sp...
David Franklin, Shannon Bradshaw, Kristian J. Hamm...
FLAIRS
2007
13 years 9 months ago
Explaining Task Processing in Cognitive Assistants that Learn
As personal assistant software matures and assumes more autonomous control of its users’ activities, it becomes more critical that this software can explain its task processing....
Deborah L. McGuinness, Alyssa Glass, Michael Wolve...
AAAI
2006
13 years 8 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
AIED
2009
Springer
14 years 2 months ago
A Phoneme-Based Student Model for Adaptive Spelling Training
We present a novel phoneme-based student model for spelling training. Our model is data driven, adapts to the user and provides information for, e.g., optimal word selection. We de...
Gian-Marco Baschera, Markus Gross