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» An Introduction to Collective Intelligence
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AIIDE
2009
13 years 11 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
AMAI
2002
Springer
13 years 10 months ago
A Complete Axiomatization for Blocks World
Blocks World (BW) has been one of the most popular model domains in AI history. However, there has not been serious work on axiomatizing the state constraints of BW and giving jus...
Stephen A. Cook, Yongmei Liu
AROBOTS
2000
109views more  AROBOTS 2000»
13 years 10 months ago
Multiagent Systems: A Survey from a Machine Learning Perspective
Distributed Artificial Intelligence (DAI) has existed as a subfield of AI for less than two decades. DAI is concerned with systems that consist of multiple independent entities th...
Peter Stone, Manuela M. Veloso
ANTSW
2010
Springer
13 years 8 months ago
Evolution of Self-organised Path Formation in a Swarm of Robots
We present a set of experiments in which a robotic swarm manages to collectively explore the environment, forming a path to navigate between two target areas, which are too distant...
Valerio Sperati, Vito Trianni, Stefano Nolfi
SEMWEB
2010
Springer
13 years 5 months ago
Smart objects: Challenges for Semantic Web research
Abstract. The increased availability and robustness of sensors, the wide-spread use of the internet as a communication environment and the intensified adoption of semantic technolo...
Marta Sabou