Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume sampling rate is higher than the image sampling r...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
The transforming and rendering of discrete objects, such as traditional images (with or without depths) and volumes, can be considered as resampling problem – objects are recons...
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...