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ACCV
2010
Springer
13 years 2 months ago
Cage-Based Tracking for Performance Animation
Abstract. Full body performance capture is a promising emerging technology that has been intensively studied in Computer Graphics and Computer Vision over the last decade. Highly-d...
Yann Savoye, Jean-Sébastien Franco
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 8 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
CAD
2007
Springer
13 years 7 months ago
Direct extraction of surface meshes from implicitly represented heterogeneous volumes
This paper describes a novel algorithm to extract surface meshes directly from implicitly represented heterogeneous models made of different constituent materials. Our approach ca...
Charlie C. L. Wang
ICS
2009
Tsinghua U.
14 years 6 days ago
A translation system for enabling data mining applications on GPUs
Modern GPUs offer much computing power at a very modest cost. Even though CUDA and other related recent developments are accelerating the use of GPUs for general purpose applicati...
Wenjing Ma, Gagan Agrawal
GECCO
2006
Springer
162views Optimization» more  GECCO 2006»
13 years 11 months ago
Improving evolutionary real-time testing
Embedded systems are often used in a safety-critical context, e.g. in airborne or vehicle systems. Typically, timing constraints must be satisfied so that real-time embedded syste...
Marouane Tlili, Stefan Wappler, Harmen Sthamer