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TOG
2002
156views more  TOG 2002»
13 years 8 months ago
Chromium: a stream-processing framework for interactive rendering on clusters
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first a...
Greg Humphreys, Mike Houston, Ren Ng, Randall Fran...
CG
2005
Springer
13 years 8 months ago
Interpretive OpenGL for computer graphics
OpenGL is the industry-leading, cross-platform graphics application programming interface (API), and the only major API with support for virtually all operating systems. Many lang...
Bo Chen, Harry H. Cheng
CCS
2008
ACM
13 years 10 months ago
SNAPP: stateless network-authenticated path pinning
This paper examines a new building block for next-generation networks: SNAPP, or Stateless Network-Authenticated Path Pinning. SNAPP-enabled routers securely embed their routing d...
Bryan Parno, Adrian Perrig, Dave Andersen
RTAS
2008
IEEE
14 years 3 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
DAC
2003
ACM
14 years 1 months ago
Instruction set compiled simulation: a technique for fast and flexible instruction set simulation
Instruction set simulators are critical tools for the exploration and validation of new programmable architectures. Due to increasing complexity of the architectures and timeto-ma...
Mehrdad Reshadi, Prabhat Mishra, Nikil D. Dutt