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» An environment for synchronous software development
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NETGAMES
2006
ACM
15 years 11 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
145
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LISA
2003
15 years 6 months ago
Virtual Appliances for Deploying and Maintaining Software
This paper attempts to address the complexity of system administration by making the labor of applying software updates independent of the number of computers on which the softwar...
Constantine P. Sapuntzakis, David Brumley, Ramesh ...
SEE
1997
Springer
15 years 9 months ago
An environment for object-oriented real-time systems design
A concise object-oriented method for the development of real-time systems has been composed. Hardware components are modelled by (sofnuare) base objects; base objects are controll...
Rob L. W. van de Weg, Rolf Engmann, Raoul van de H...
ECTEL
2008
Springer
15 years 7 months ago
Evaluating Spatial Knowledge through Problem-Solving in Virtual Learning Environments
Modeling the cognitive processes of learners is fundamental to build educational software that are autonomous and that can provide highly tailored assistance during learning [3]. F...
Philippe Fournier-Viger, Roger Nkambou, Andr&eacut...
PPAM
2005
Springer
15 years 11 months ago
A Web Computing Environment for Parallel Algorithms in Java
We present a web computing library (PUBWCL) in Java that allows to execute tightly coupled, massively parallel algorithms in the bulk-synchronous (BSP) style on PCs distributed ove...
Olaf Bonorden, Joachim Gehweiler, Friedhelm Meyer ...