Visual-geometric scene reconstructions capture the visual appearance and geometry of real 3D scenes from image streams. Depending on the type of camera motion and type of scene st...
We present a feature-based technique for morphing 3D objects represented by light fields. Our technique enables morphing of imagebased objects whose geometry and surface propertie...
Both our visual and haptic systems contribute to the perception of the three dimensional world, especially the proximal perception of objects. The interaction of these systems has...
Abstract. This paper presents a new framework for analyzing the geometry of multiple 3D scene points from multiple uncalibrated images, based on decomposing the projection of these...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...