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» Animating Scanned Human Models
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CHI
2001
ACM
14 years 8 months ago
The impact of eye gaze on communication using humanoid avatars
In this paper we describe an experiment designed to investigate the importance of eye gaze in humanoid avatars representing people engaged in conversation. We compare responses to...
Maia Garau, Mel Slater, Simon Bee, Martina Angela ...
VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
13 years 6 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
ECCV
2008
Springer
14 years 9 months ago
3D Face Model Fitting for Recognition
This paper presents an automatic efficient method to fit a statistical deformation model of the human face to 3D scan data. In a global to local fitting scheme, the shape parameter...
Frank B. ter Haar, Remco C. Veltkamp
HAPTICS
2005
IEEE
14 years 1 months ago
A Haptic Interface for Human-in-the-Loop Manipulation at the Nanoscale
This paper outlines major challenges that we are facing in interfacing a human user with objects in the nanoworld via a haptic interface. After a review of prior efforts at haptic...
Hong Z. Tan, Laron Walker, Ron Reifenberger, Sorub...
CVPR
2012
IEEE
11 years 10 months ago
From Pictorial Structures to deformable structures
Pictorial Structures (PS) define a probabilistic model of 2D articulated objects in images. Typical PS models assume an object can be represented by a set of rigid parts connecte...
Silvia Zuffi, Oren Freifeld, Michael J. Black