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IUI
2003
ACM
15 years 11 months ago
A model of textual affect sensing using real-world knowledge
This paper presents a novel way for assessing the affective qualities of natural language and a scenario for its use. Previous approaches to textual affect sensing have employed k...
Hugo Liu, Henry Lieberman, Ted Selker
MOBICOM
2003
ACM
15 years 11 months ago
Topology control for wireless sensor networks
We consider a two-tiered Wireless Sensor Network (WSN) consisting of sensor clusters deployed around strategic locations and base-stations (BSs) whose locations are relatively fl...
Jianping Pan, Yiwei Thomas Hou, Lin Cai, Yi Shi, S...
NETGAMES
2003
ACM
15 years 11 months ago
Mobility and stability evaluation in wireless multi-hop networks using multi-player games
Plenty of work was contributed in the field of protocol design and performance evaluation of multi-hop networks. It is generally accepted that mobility has a huge impact on the p...
Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi,...
NETGAMES
2003
ACM
15 years 11 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
NSPW
2003
ACM
15 years 11 months ago
SELF: a transparent security extension for ELF binaries
The ability to analyze and modify binaries is often very useful from a security viewpoint. Security operations one would like to perform on binaries include the ability to extract...
Daniel C. DuVarney, V. N. Venkatakrishnan, Sandeep...
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