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» Applying Virtual and Augmented Reality in Cultural Computing
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PCM
2001
Springer
223views Multimedia» more  PCM 2001»
13 years 12 months ago
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Takeshi Kurata, Takashi Okuma, Masakatsu Kourogi, ...
VRST
2004
ACM
14 years 25 days ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
ICCS
2004
Springer
14 years 24 days ago
Towards OGSA Compatibility in Alternative Metacomputing Frameworks
Abstract. Lately, grid research has focused its attention on interoperability and standards, such as Grid Services, in order to facilitate resource virtualization, and to accommoda...
Gunther Stuer, Vaidy S. Sunderam, Jan Broeckhove
CHI
2005
ACM
14 years 7 months ago
Improving orchestral conducting systems in public spaces: examining the temporal characteristics and conceptual models of conduc
Designing interactive conducting exhibits for public spaces poses unique challenges, primarily because the conceptual model of conducting music varies amongst users. In a user stu...
Eric Lee, Marius Wolf, Jan Borchers
3DPVT
2006
IEEE
162views Visualization» more  3DPVT 2006»
14 years 1 months ago
How Far Can We Go with Local Optimization in Real-Time Stereo Matching
Applications such as robot navigation and augmented reality require high-accuracy dense disparity maps in real-time and online. Due to time constraint, most realtime stereo applic...
Liang Wang, Mingwei Gong, Minglun Gong, Ruigang Ya...