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» Applying Virtual and Augmented Reality in Cultural Computing
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UIST
2004
ACM
14 years 25 days ago
A toolkit for managing user attention in peripheral displays
Traditionally, computer interfaces have been confined to conventional displays and focused activities. However, as displays become embedded throughout our environment and daily li...
Tara Matthews, Anind K. Dey, Jennifer Mankoff, Sco...
TOG
2008
122views more  TOG 2008»
13 years 7 months ago
Staggered projections for frictional contact in multibody systems
We present a new discrete velocity-level formulation of frictional contact dynamics that reduces to a pair of coupled projections and introduce a simple fixed-point property of th...
Danny M. Kaufman, Shinjiro Sueda, Doug L. James, D...
HAPTICS
2007
IEEE
14 years 1 months ago
Force Feedback is Noticeably Different for Linear versus Nonlinear Elastic Tissue Models
Realistic modeling of the interaction between surgical instruments and human organs has been recognized as a key requirement in the development of high-fidelity surgical simulato...
Sarthak Misra, Allison M. Okamura, K. T. Ramesh
BCSHCI
2008
13 years 8 months ago
HCI for technology enhanced learning
The involvement of technology to support and enhance learning is ever increasing; for example moving from the traditional blackboard to electronic whiteboards, from printed books ...
Willem-Paul Brinkman, Charles van der Mast, Annett...
3DPVT
2006
IEEE
224views Visualization» more  3DPVT 2006»
14 years 1 months ago
3D Modeling Using Planar Segments and Mesh Elements
Range sensing technology allows the photorealistic modeling of large-scale scenes, such as urban structures. The generated 3D representations, after automated registration, are us...
Ioannis Stamos, Gene Yu, George Wolberg, Siavash Z...