This paper introduces a new sensor architecture for making interactive surfaces that are sensitive to human hand and finger gestures. This sensor recognizes multiple hand position...
In this paper, we present an integrated system for skin deformation that is able to handle deformations due to both the skeleton animation and collisions. This method is based on ...
Skinning of an ordered set of discrete circles is discussed in this paper. By skinning we mean the geometric construction of two G1 continuous curves touching each of the circles ...
There are many applications that can benefit from the simultaneous display of multiple layers of data. The objective in these cases is to render the layered surfaces in a such way...
Victoria Interrante, Henry Fuchs, Stephen M. Pizer
In this paper we propose SKIN as an interdisciplinary design approach for sophisticated interactive surfaces, with an emphasis on their meanings and aesthetic qualities. SKIN: Sur...
Heekyoung Jung, Youngsuk L. Altieri, Jeffrey Bardz...