Sciweavers

158 search results - page 24 / 32
» Approximation of developable surfaces with cone spline surfa...
Sort
View
VISUALIZATION
1998
IEEE
13 years 11 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
SIGGRAPH
1997
ACM
13 years 11 months ago
Progressive simplicial complexes
In this paper, we introduce the progressive simplicial complex (PSC) representation, a new format for storing and transmitting triangulated geometric models. Like the earlier prog...
Jovan Popovic, Hugues Hoppe
TIP
2008
133views more  TIP 2008»
13 years 7 months ago
A Recursive Model-Reduction Method for Approximate Inference in Gaussian Markov Random Fields
This paper presents recursive cavity modeling--a principled, tractable approach to approximate, near-optimal inference for large Gauss-Markov random fields. The main idea is to su...
Jason K. Johnson, Alan S. Willsky
CVPR
2003
IEEE
14 years 9 months ago
Face Relighting with Radiance Environment Maps
A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
Zhen Wen, Zicheng Liu, Thomas S. Huang
SMA
2006
ACM
121views Solid Modeling» more  SMA 2006»
14 years 1 months ago
Duplicate-skins for compatible mesh modelling
As compatible meshes play important roles in many computeraided design applications, we present a new approach for modelling compatible meshes. Our compatible mesh modelling metho...
Yu Wang, Charlie C. L. Wang, Matthew Ming-Fai Yuen