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» Architectural Support for Synchronous Task Communication
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NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
CSCW
2006
ACM
14 years 1 months ago
Effects of machine translation on collaborative work
Even though multilingual communities that use machine translation to overcome language barriers are increasing, we still lack a complete understanding of how machine translation a...
Naomi Yamashita, Toru Ishida
PDP
2009
IEEE
14 years 2 months ago
Phoenix: A Runtime Environment for High Performance Computing on Chip Multiprocessors
Abstract—Execution of applications on upcoming highperformance computing (HPC) systems introduces a variety of new challenges and amplifies many existing ones. These systems will...
Avneesh Pant, Hassan Jafri, Volodymyr V. Kindraten...
KES
2008
Springer
13 years 7 months ago
A Tabletop Interface Using Controllable Transparency Glass for Collaborative Card-Based Creative Activity
Abstract. Conventional tabletop systems have focused on communication with virtual data, using phicons or physical objects as handles. This approach is versatile, given the full us...
Motoki Miura, Susumu Kunifuji
TMC
2010
179views more  TMC 2010»
13 years 5 months ago
On Fast and Accurate Detection of Unauthorized Wireless Access Points Using Clock Skews
We explore the use of clock skew of a wireless local area network access point (AP) as its fingerprint to detect unauthorized APs quickly and accurately. The main goal behind usi...
Suman Jana, Sneha Kumar Kasera