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ACSC
2006
IEEE
14 years 4 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
ISCAS
2006
IEEE
133views Hardware» more  ISCAS 2006»
14 years 4 months ago
A psychiatric patients tracking system
This paper presents an RFID based psychiatric critical to psychiatric patient treatment. The work oftracking patient tracking system in a psychiatric patient care center. In psychi...
Ming-Hua Tsai, Chieh-Ling Huang, Pau-Choo Chung, Y...
NETGAMES
2006
ACM
14 years 4 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ISORC
2005
IEEE
14 years 3 months ago
Heterogeneous Adaptive Component-Based Applications with Adaptive.Net
Adaptation to changing environmental conditions is a major challenge for most distributed applications. The service-oriented programming paradigm leads to an increasing number of ...
Andreas Rasche, Marco Puhlmann, Andreas Polze
KR
2004
Springer
14 years 3 months ago
Advanced Research with Autonomous Unmanned Aerial Vehicles
Abstract The emerging area of intelligent unmanned aerial vehicle (UAV) research has shown rapid development in recent years and offers a great number of research challenges for ar...
Patrick Doherty