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CHI
2004
ACM
14 years 3 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
VIS
2003
IEEE
178views Visualization» more  VIS 2003»
14 years 11 months ago
Advanced Curved Planar Reformation: Flattening of Vascular Structures
Traditional volume visualization techniques may provide incomplete clinical information needed for many applications in medical visualization. Especially in the area of vascular v...
Armin Kanitsar, Dominik Fleischmann, Eduard Gr&oum...
CHI
2009
ACM
14 years 10 months ago
Taking the time to care: empowering low health literacy hospital patients with virtual nurse agents
Ninety million Americans have inadequate health literacy, resulting in a reduced ability to read and follow directions in the healthcare environment. We describe an animated, empa...
Timothy W. Bickmore, Laura M. Pfeifer, Brian W. Ja...
CA
1998
IEEE
14 years 2 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle
EVOW
2007
Springer
14 years 4 months ago
Toward Greater Artistic Control for Interactive Evolution of Images and Animation
We present several practical improvements to the interactive evolution of 2D images, some of which are also applicable to more general genetic programming problems. We introduce tr...
David A. Hart