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» Artificial evolution for computer graphics
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IADIS
2004
13 years 11 months ago
Challenges for Network Computer Games
Interactive entertainment and specifically computer games has grown into a multi-billion industry in the last few years and continues to grow. This expansion has fueled a number o...
Yusuf Pisan
DIGRA
2005
Springer
14 years 3 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
CEC
2008
IEEE
13 years 12 months ago
Evolving scale-free topologies using a Gene Regulatory Network model
Abstract-- A novel approach to generating scale-free network topologies is introduced, based on an existing artificial Gene Regulatory Network model. From this model, different int...
Miguel Nicolau, Marc Schoenauer
VISUALIZATION
2002
IEEE
14 years 2 months ago
Rendering The First Star In The Universe - A Case Study
For quantitative examination of phenomena that simultaneously occur on very different spatial and temporal scales, adaptive hierarchical schemes are required. A special numerical ...
Ralf Kähler, Donna Cox, Robert Patterson, Stu...
GD
2003
Springer
14 years 3 months ago
GraphAEL: Graph Animations with Evolving Layouts
Abstract. GraphAEL extracts three types of evolving graphs from the Graph Drawing literature and creates 2D and 3D animations of the evolutions. We study citation graphs, topic gra...
Cesim Erten, Philip J. Harding, Stephen G. Kobouro...