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GRAPHICSINTERFACE
1998
13 years 10 months ago
Ray-tracing Procedural Displacement Shaders
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Wolfgang Heidrich, Hans-Peter Seidel
TVLSI
2010
13 years 3 months ago
A Low-Cost VLSI Implementation for Efficient Removal of Impulse Noise
Abstract--Image and video signals might be corrupted by impulse noise in the process of signal acquisition and transmission. In this paper, an efficient VLSI implementation for rem...
Pei-Yin Chen, Chih-Yuan Lien, Hsu-Ming Chuang
SC
2009
ACM
14 years 1 months ago
Plasma fusion code coupling using scalable I/O services and scientific workflows
In order to understand the complex physics of mother nature, physicist often use many approximations to understand one area of physics and then write a simulation to reduce these ...
Norbert Podhorszki, Scott Klasky, Qing Liu, Cipria...
VIS
2004
IEEE
124views Visualization» more  VIS 2004»
14 years 10 months ago
Constrained Inverse Volume Rendering for Planetary Nebulae
Determining the three-dimensional structure of distant astronomical objects is a challenging task, given that terrestrial observations provide only one viewpoint. For this task, b...
Charles D. Hansen, Gordon L. Kindlmann, Marcus A. ...
ICRA
2002
IEEE
110views Robotics» more  ICRA 2002»
14 years 1 months ago
Mobile Robot Localization using an Incremental Eigenspace Model
— When using appearance-based recognition for self-localization of mobile robots, the images obtained during the exploration of the environment need to be efficiently stored in t...
Matej Artac, Matjaz Jogan, Ales Leonardis