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ISMAR
2002
IEEE
14 years 1 months ago
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space
This paper presents an interactive theatre based on an embodied mixed reality space and wearable computers. Embodied computing mixed reality spaces integrate ubiquitous computing,...
Adrian David Cheok, Wang Weihua, Xubo Yang, Simon ...
WSCG
2003
228views more  WSCG 2003»
13 years 10 months ago
The Escritoire: A Personal Projected Display
The Escritoire is a horizontal desk surface that uses two overlapping digital projectors to create a foveal display – a large interactive surface that has a high-resolution area...
Mark Ashdown, Peter Robinson
IJVR
2006
103views more  IJVR 2006»
13 years 8 months ago
Research Directions in Handheld AR
Handheld mobile devices are an exciting new platform for Augmented Reality (AR). Mobile phones and PDAs have the potential to provide AR experiences to hundreds of millions of cons...
Mark Billinghurst, Anders Henrysson
ALGORITHMICA
2007
86views more  ALGORITHMICA 2007»
13 years 9 months ago
Detecting Holes and Antiholes in Graphs
In this paper we study the problems of detecting holes and antiholes in general undirected graphs, and we present algorithms for these problems. For an input graph G on n vertices ...
Stavros D. Nikolopoulos, Leonidas Palios
ATAL
2005
Springer
14 years 2 months ago
Discovering strategic multi-agent behavior in a robotic soccer domain
2. THE MASM ALGORITHM An input to the MASM algorithm is a time-annotated multi-agent action sequence. The action sequence is then transformed into an action graph. An action graph ...
Andraz Bezek