One of the most crucial tasks in a see-through augmented reality (AR) system is to register the virtual objects with the real world through a transparent display. The importance s...
This paper describes the implementation of a demo that will be shown at the conference site. The demo of “softfinger grasping of physically based quasi-rigid objects” will pr...
Maurizio de Pascale, Gabriele Sarcuni, Domenico Pr...
The role of computers in the modern office has tended to split our activities between virtual interactions in the realm of the computer and physical interactions with real objects...
Roy Want, Kenneth P. Fishkin, Anuj Gujar, Beverly ...
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...