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IEEEINTERACT
2002
IEEE
14 years 8 days ago
Compiling for Fine-Grain Concurrency: Planning and Performing Software Thread Integration
Embedded systems require control of many concurrent real-time activities, leading to system designs which feature multiple hardware peripherals with each providing a specific, ded...
Alexander G. Dean
RSP
2003
IEEE
176views Control Systems» more  RSP 2003»
14 years 19 days ago
Rapid Design and Analysis of Communication Systems Using the BEE Hardware Emulation Environment
This paper describes the early analysis and estimation features currently implemented in the Berkeley Emulation Engine (BEE) system. BEE is an integrated rapid prototyping and des...
Chen Chang, Kimmo Kuusilinna, Brian C. Richards, A...
TSE
2010
235views more  TSE 2010»
13 years 2 months ago
DECOR: A Method for the Specification and Detection of Code and Design Smells
Abstract-- Code and design smells are poor solutions to recurring implementation and design problems. They may hinder the evolution of a system by making it hard for software engin...
Naouel Moha, Yann-Gaël Guéhéneu...
BMCBI
2010
149views more  BMCBI 2010»
13 years 7 months ago
KID - an algorithm for fast and efficient text mining used to automatically generate a database containing kinetic information o
Background: The amount of available biological information is rapidly increasing and the focus of biological research has moved from single components to networks and even larger ...
Stephanie Heinen, Bernhard Thielen, Dietmar Schomb...
ASPDAC
1999
ACM
98views Hardware» more  ASPDAC 1999»
13 years 11 months ago
Generation of Interpretive and Compiled Instruction Set Simulators
Abstract Due to the large variety of di erent embedded processor types, retargetable software development tools, such as compilers and simulators, have received attention recently....
Rainer Leupers, Johann Elste, Birger Landwehr