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» Automatic generation of two-party computations
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SIGGRAPH
2003
ACM
14 years 2 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
APGV
2006
ACM
138views Visualization» more  APGV 2006»
13 years 11 months ago
Verification of rendering quality from measured BTFs
One of the most important, still unsolved problems in computer graphics is the generation of predictive imagery, i.e., images that represent perfect renditions of reality. Such pe...
Jan Meseth, Gero Müller, Reinhard Klein, Flor...
ML
2000
ACM
244views Machine Learning» more  ML 2000»
13 years 9 months ago
Learnable Evolution Model: Evolutionary Processes Guided by Machine Learning
A new class of evolutionary computation processes is presented, called Learnable Evolution Model or LEM. In contrast to Darwinian-type evolution that relies on mutation, recombinat...
Ryszard S. Michalski
ACMACE
2011
ACM
12 years 9 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
GECCO
2007
Springer
207views Optimization» more  GECCO 2007»
14 years 3 months ago
A data parallel approach to genetic programming using programmable graphics hardware
In recent years the computing power of graphics cards has increased significantly. Indeed, the growth in the computing power of these graphics cards is now several orders of magn...
Darren M. Chitty