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TEDU
2011
243views Education» more  TEDU 2011»
13 years 4 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
FCCM
2011
IEEE
220views VLSI» more  FCCM 2011»
13 years 24 days ago
Reducing the Energy Cost of Irregular Code Bases in Soft Processor Systems
— This paper describes an architecture and FPGA synthesis toolchain for building specialized, energy-saving coprocessors called Irregular Code Energy Reducers (ICERs) for a wide ...
Manish Arora, Jack Sampson, Nathan Goulding-Hotta,...
SSDBM
2011
IEEE
257views Database» more  SSDBM 2011»
13 years 22 days ago
Database-as-a-Service for Long-Tail Science
Database technology remains underused in science, especially in the long tail  the small labs and individual researchers that collectively produce the majority of scientic output...
Bill Howe, Garrett Cole, Emad Souroush, Paraschos ...
CHI
2011
ACM
13 years 19 days ago
Knowing funny: genre perception and categorization in social video sharing
Categorization of online videos is often treated as a tag suggestion task; tags can be generated by individuals or by machine classification. In this paper, we suggest categoriza...
Jude Yew, David A. Shamma, Elizabeth F. Churchill
CMIG
2011
168views more  CMIG 2011»
13 years 19 days ago
Comparing axial CT slices in quantized N-dimensional SURF descriptor space to estimate the visible body region
In this paper, a method is described to automatically estimate the visible body region of a computed tomography (CT) volume image. In order to quantify the body region, a body coo...
Johannes Feulner, Shaohua Kevin Zhou, Elli Angelop...
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