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TRIDENTCOM
2005
IEEE
15 years 10 months ago
Divide and Conquer: PC-Based Packet Trace Replay at OC-48 Speeds
Today’s Internet backbone networking devices need to be tested under realistic traffic conditions at transmission rates of OC-48 and above. While commercially available synthet...
Tao Ye, Darryl Veitch, Gianluca Iannaccone, Suprat...
VISUALIZATION
2005
IEEE
15 years 10 months ago
Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces
We present Build-by-Number, a technique for quickly designing architectural structures that can be rendered photorealistically at interactive rates. We combine image-based capturi...
Daniel R. Bekins, Daniel G. Aliaga
GRAPHITE
2005
ACM
15 years 10 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
MOBICOM
2005
ACM
15 years 10 months ago
PeopleNet: engineering a wireless virtual social network
People often seek information by asking other people even when they have access to vast reservoirs of information such as the Internet and libraries. This is because people are gr...
Mehul Motani, Vikram Srinivasan, Pavan Nuggehalli
MSWIM
2005
ACM
15 years 10 months ago
Non-saturation and saturation analysis of IEEE 802.11e EDCA with starvation prediction
An analytical model is proposed to describe the priority schemes of the EDCA mechanism of the IEEE 802.11e standard. EDCA provides class-based differentiated QoS to IEEE 802.11 WL...
Paal Engelstad, Olav N. Østerbø
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