Sciweavers

414 search results - page 8 / 83
» Avatars: A Shifting Interaction
Sort
View
MM
2006
ACM
105views Multimedia» more  MM 2006»
14 years 3 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
IV
2000
IEEE
99views Visualization» more  IV 2000»
14 years 2 months ago
DILEWA: The DIstributed Learning Environment Without Avatars
Nowadays multi-user VR systems are mostly aimed to social interaction, whereas exploitation of shared virtual environment for educational purposes has been mainly left aside. We i...
Michal Masa, Jiri Zara
ICMCS
2005
IEEE
93views Multimedia» more  ICMCS 2005»
14 years 3 months ago
Expressive avatars in MPEG-4
Man-Machine Interaction (MMI) Systems that utilize multimodal information about users’ current emotional state are presently at the forefront of interest of the computer vision ...
Maurizio Mancini, Björn Hartmann, Catherine P...
ASUNAM
2009
IEEE
13 years 7 months ago
Automatically Detecting Points of Interest and Social Networks from Tracking Positions of Avatars in a Virtual World
With hundreds of millions of users already today, virtual worlds will become an important factor in tomorrow's media landscape. In a virtual world, users are represented by s...
Frank Kappe, Bilal Zaka, Michael Steurer
HICSS
2008
IEEE
128views Biometrics» more  HICSS 2008»
14 years 4 months ago
Communicators' Perceptions of Social Presence as a Function of Avatar Realism in Small Display Mobile Communication Devices
This study describes an experiment in which 126 participants engaged via a mobile telephone simulation that included a visual display in a discussion that required self-disclosure...
Sin-Hwa Kang, James H. Watt, Sasi Kanth Ala