The class hierarchy is an important aspect of object-oriented software development. Design and maintenance of such a hierarchy is a difficult task that is often accomplished witho...
Recent works demonstrate several benefits of synthesizing software binaries onto FPGA hardware, including incorporating hardware design into established software tool flows with m...
In this paper, we present a new design methodology for synchronous reactive systems, based on a clear separation between control and data flow parts. This methodology allows to fa...
Ouassila Labbani, Jean-Luc Dekeyser, Pierre Boulet
In the present work we describe architectural concepts of the distributed molecular simulation package GridMD. The main purpose of this work is to underline the construction patter...
Currently there is a diversity of tools for agent-based simulation, which can be applied to the understanding of social phenomena. Describing this kind of phenomena with a visual l...