Sciweavers

343 search results - page 24 / 69
» Behavioral Control for Real-Time Simulated Human Agents
Sort
View
ICRA
2007
IEEE
159views Robotics» more  ICRA 2007»
14 years 1 months ago
Online trajectory generation in an amphibious snake robot using a lamprey-like central pattern generator model
— This article presents a control architecture for controlling the locomotion of an amphibious snake/lamprey robot capable of swimming and serpentine locomotion. The control arch...
Auke Jan Ijspeert, Alessandro Crespi
PAAMS
2010
Springer
14 years 9 days ago
Comparing Three Computational Models of Affect
In aiming for behavioral fidelity, artificial intelligence cannot and no longer ignores the formalization of human affect. Affect modeling plays a vital role in faithfully simulati...
Tibor Bosse, Jonathan Gratch, Johan F. Hoorn, Matt...
AIIDE
2008
13 years 10 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
ICANN
2009
Springer
14 years 2 months ago
Combining Multiple Inputs in HyperNEAT Mobile Agent Controller
In this paper we present neuro-evolution of neural network controllers for mobile agents in a simulated environment. The controller is obtained through evolution of hypercube encod...
Jan Drchal, Ondrej Kapral, Jan Koutník, Mir...
AAI
2010
147views more  AAI 2010»
13 years 7 months ago
Maintaining engagement in Long-Term Interventions with Relational Agents
We discuss issues in designing virtual humans for applications which require long-term voluntary use, and the problem of maintaining engagement with users over time. Concepts and t...
Timothy W. Bickmore, Daniel Schulman, Langxuan Yin