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» Behavioral Control for Real-Time Simulated Human Agents
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AAAI
2007
13 years 9 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
AIED
2005
Springer
14 years 1 months ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
AIIDE
2009
13 years 8 months ago
Constructing Game Agents from Video of Human Behavior
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...
ROMAN
2007
IEEE
173views Robotics» more  ROMAN 2007»
14 years 1 months ago
Human-Robot Interactions as a Cognitive Catalyst for the Learning of Behavioral Attractors
— We address in this paper the problem of the autonomous online learning of a sensory-motor task, demonstrated by an operator guiding the robot. For the last decade, we have deve...
Christophe Giovannangeli, Philippe Gaussier
MMAS
2004
Springer
14 years 25 days ago
Virtual Space Ontologies for Scripting Agents
Interactive multi-agent system improves reusability of agents by separating application design from agent design. However, it remains difficult for application designers (usually n...
Zhiqiang Gao, Liqun Ren, Yuzhong Qu, Toru Ishida