The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Conventional Difference of Gaussian (DOG) filter is usually used to model the early stage of visual processing. However, convolution operation used with DOG does not explicitly a...
Our goal is to turn an intensity image into its perceived luminance without parsing it into depths, surfaces, or scene illuminations. We start with jarring intensity differences at...
An inadequately designed display viewed in the dark can easily cause dazzling glare and affect our night vision. In this paper we test a display design in which the spectral light...
In this paper, we introduce a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. Our work addresse...