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» Building Reactive Characters for Dynamic Gaming Environments
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AR
1998
124views more  AR 1998»
13 years 7 months ago
The CMUnited-98 champion small-robot team
Robotic soccer presents a large spectrum of challenging research opportunities. In this article, we present the main research and technical contributions of our champion CMUnited-...
Manuela M. Veloso, Michael H. Bowling, Peter Stone
ATAL
2006
Springer
13 years 11 months ago
Reinforcement learning for declarative optimization-based drama management
A long-standing challenge in interactive entertainment is the creation of story-based games with dynamically responsive story-lines. Such games are populated by multiple objects a...
Mark J. Nelson, David L. Roberts, Charles Lee Isbe...
CANDC
2009
ACM
13 years 11 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
ICRA
2010
IEEE
182views Robotics» more  ICRA 2010»
13 years 6 months ago
Ground robot navigation using uncalibrated cameras
Abstract— Precise calibration of camera intrinsic and extrinsic parameters, while often useful, is difficult to obtain during field operation and presents scaling issues for mu...
Olivier Koch, Matthew R. Walter, Albert S. Huang, ...
COBUILD
1998
Springer
13 years 11 months ago
Adaptive Rooms, Virtual Collaboration and Cognitive Workflow
This paper introduces the concept of Adaptive Rooms, which are virtual environments able to dynamically adapt to users' needs, including `physical' and cognitive workflow...
David Kirsh