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SI3D
2003
ACM
14 years 1 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
ATAL
2003
Springer
14 years 1 months ago
Coordination in multiagent reinforcement learning: a Bayesian approach
Much emphasis in multiagent reinforcement learning (MARL) research is placed on ensuring that MARL algorithms (eventually) converge to desirable equilibria. As in standard reinfor...
Georgios Chalkiadakis, Craig Boutilier
DATE
2002
IEEE
83views Hardware» more  DATE 2002»
14 years 1 months ago
Reconfigurable SoC - What Will it Look Like?
The argument against ASIC SoCs is that they have always taken too long and cost too much to design. As new process technologies come on line, the issue of inflexible, unyielding d...
J. Bryan Lewis, Ivo Bolsens, Rudy Lauwereins, Chri...
COCO
1991
Springer
112views Algorithms» more  COCO 1991»
14 years 7 days ago
Randomized vs.Deterministic Decision Tree Complexity for Read-Once Boolean Functions
We consider the deterministic and the randomized decision tree complexities for Boolean functions, denoted DC(f) and RC(f), respectively. A major open problem is how small RC(f) ca...
Rafi Heiman, Avi Wigderson
ATAL
2008
Springer
13 years 10 months ago
Towards agents participating in realistic multi-unit sealed-bid auctions
When autonomous agents decide on their bidding strategies in real world auctions, they have a number of concerns that go beyond the models that are normally analyzed in traditiona...
Ioannis A. Vetsikas, Nicholas R. Jennings