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CGF
2010
179views more  CGF 2010»
13 years 5 months ago
Feature Oriented Progressive Lossless Mesh Coding
A feature-oriented generic progressive lossless mesh coder (FOLProM) is proposed to encode triangular meshes with arbitrarily complex geometry and topology. In this work, a sequen...
Jingliang Peng, Yan Huang, C.-C. Jay Kuo, Ilya Eck...
TIP
2008
85views more  TIP 2008»
13 years 7 months ago
A Scale-Based Connected Coherence Tree Algorithm for Image Segmentation
This paper presents a connected coherence tree algorithm (CCTA) for image segmentation with no prior knowledge. It aims to find regions of semantic coherence based on the proposed ...
Jundi Ding, RuNing Ma, Songcan Chen
CGF
2008
123views more  CGF 2008»
13 years 7 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo
GRAPHICSINTERFACE
2000
13 years 8 months ago
Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees
The frame of our work is the efficient realistic rendering of scenes containing a huge amount of data for which an a priori knowledge is available. In this paper, we present a new...
Alexandre Meyer, Fabrice Neyret
VISUALIZATION
2003
IEEE
14 years 21 days ago
Chameleon: An interactive texture-based rendering framework for visualizing three-dimensional vector fields
In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume renderin...
Guo-Shi Li, Udeepta Bordoloi, Han-Wei Shen