Sharp discontinuities in depth, or depth edges, are very important low-level features for scene understanding. Recently, we have proposed a solution to the depth edge detection pr...
Efficient visibility queries are key in many interactive rendering techniques, such as occlusion culling, level of detail determination, and perceptual rendering. The occlusion q...
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
We describe a computer graphics system that supports conceptual architectural design and analysis. We use as a starting point the traditional sketchbook drawings that architects u...
Julie Dorsey, Songhua Xu, Gabe Smedresman, Holly E...
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...