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WSC
1997
13 years 9 months ago
MODSIM III - A Tutorial
This tutorial introduces the MODSIM III language, showing how its simulation "world view" together with its object-oriented architecture and built in graphics contribute...
John Goble
NIPS
1996
13 years 9 months ago
Neural Models for Part-Whole Hierarchies
We present a connectionist method for representing images that explicitlyaddresses their hierarchicalnature. It blends data fromneuroscience about whole-object viewpoint sensitive...
Maximilian Riesenhuber, Peter Dayan
WSC
1994
13 years 9 months ago
AutoStat
Whether designing a new system or modifying an existing one, engineers want to take the guesswork out of finding the best possible solution. While there are many analysis methods ...
Matthew W. Rohrer
COLING
1992
13 years 8 months ago
Generating Coherent Argumentative Paragraphs
Q Should I take AI this semester? We address the problem of generating a coherent A If you want to take courses likeparagraph presenting arguments for a conclusion in a Natural La...
Michael Elhadad
AIIDE
2009
13 years 8 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
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