We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Some domains, such as real-time strategy (RTS) games, pose several challenges to traditional planning and machine learning techniques. In this paper, we present a novel on-line ca...
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...