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ICDCSW
2005
IEEE
14 years 2 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
DIGRA
2003
Springer
14 years 2 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
QSHINE
2009
IEEE
14 years 3 months ago
Revisiting a QoE Assessment Architecture Six Years Later: Lessons Learned and Remaining Challenges
In 2003, we presented an architecture for a streaming video quality assessment system [1]. Six years later, many of the challenges outlined in that paper remain. This paper revisit...
Amy Csizmar Dalal
CEC
2011
IEEE
12 years 9 months ago
Ms Pac-Man versus Ghost Team CEC 2011 competition
—Games provide an ideal test bed for computational intelligence and significant progress has been made in recent years, most notably in games such as GO, where the level of play...
Philipp Rohlfshagen, Simon M. Lucas
PERCOM
2007
ACM
14 years 8 months ago
Challenges for Pervasive RFID-Based Infrastructures
The success of RFID in supply chain management is leading many to consider more personal and pervasive deployments of this technology. Unlike industrial settings, however, deploym...
Evan Welbourne, Magdalena Balazinska, Gaetano Borr...