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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 10 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
IUI
2006
ACM
15 years 10 months ago
A hybrid learning system for recognizing user tasks from desktop activities and email messages
The TaskTracer system seeks to help multi-tasking users manage the resources that they create and access while carrying out their work activities. It does this by associating with...
Jianqiang Shen, Lida Li, Thomas G. Dietterich, Jon...
MM
2006
ACM
103views Multimedia» more  MM 2006»
15 years 10 months ago
Progressive cut
Recently, interactive image cutout technique becomes prevalent for image segmentation problem due to its easy-to-use nature. However, most existing stroke-based interactive object...
Chao Wang, Qiong Yang, Mo Chen, Xiaoou Tang, Zhong...
NETGAMES
2006
ACM
15 years 10 months ago
Metazoa Ludens
— For better or worse, technological advancement has changed the world to the extent that at a professional level demands from the working executive required more hours either in...
Roger Thomas Kok Chuen Tan, James Keng Soon Teh, A...
PPPJ
2006
ACM
15 years 10 months ago
Cost and benefit of rigorous decoupling with context-specific interfaces
In Java programs, classes are coupled to each other through the use of typed references. In order to minimize coupling without changing the executed code, interfaces can be introd...
Florian Forster