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GECCO
1999
Springer
111views Optimization» more  GECCO 1999»
13 years 11 months ago
Evolving a behavior-based control architecture- From simulations to the real world
Genetic programming makes it possible to automatically search the space of possible programs. First we evolved a behavior-based control architecture using computer simulations. Th...
Marc Ebner, Andreas Zell
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
14 years 13 days ago
A Scalable, Multi-User VRML Server
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
Thomas Rischbeck, Paul Watson
WWW
2003
ACM
14 years 8 months ago
Efficient URL caching for world wide web crawling
Crawling the web is deceptively simple: the basic algorithm is (a) Fetch a page (b) Parse it to extract all linked URLs (c) For all the URLs not seen before, repeat (a)?(c). Howev...
Andrei Z. Broder, Marc Najork, Janet L. Wiener
ITC
1996
IEEE
123views Hardware» more  ITC 1996»
13 years 11 months ago
IDDQ Test: Sensitivity Analysis of Scaling
While technology is changing the face of the world, it itself is changing by leaps and bounds; there is a continuing trend to put more functionality on the same piece of silicon. ...
Thomas W. Williams, Robert H. Dennard, Rohit Kapur...
ACMACE
2007
ACM
13 years 11 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher