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» Cinematic Camera Control in 3D Computer Games
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CDC
2009
IEEE
152views Control Systems» more  CDC 2009»
14 years 9 days ago
Distributed image-based 3-D localization of camera sensor networks
— We consider the problem of distributed estimation of the poses of N cameras in a camera sensor network using image measurements only. The relative rotation and translation (up ...
Roberto Tron, René Vidal
SI3D
2005
ACM
14 years 1 months ago
User interfaces for interactive control of physics-based 3D characters
We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
Peng Zhao, Michiel van de Panne
ACMACE
2007
ACM
13 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
FPLAY
2008
13 years 9 months ago
Exaggerated head motions for game viewpoint control
In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the ex...
Robert J. Teather, Wolfgang Stürzlinger
FDG
2009
ACM
14 years 2 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...