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DATE
2005
IEEE
113views Hardware» more  DATE 2005»
14 years 3 months ago
Evaluation of Bus Based Interconnect Mechanisms in Clustered VLIW Architectures
With new sophisticated compiler technology, it is possible to schedule distant instructions efficiently. As a consequence, the amount of exploitable instruction level parallelism...
Anup Gangwar, M. Balakrishnan, Preeti Ranjan Panda...
MOBIDE
2003
ACM
14 years 3 months ago
Consistency mechanisms for a distributed lookup service supporting mobile applications
This paper presents a general-purpose distributed lookup service, denoted Passive Distributed Indexing (PDI). PDI stores entries in form of (key, value) pairs in index caches loca...
Christoph Lindemann, Oliver P. Waldhorst
ISCA
1995
IEEE
110views Hardware» more  ISCA 1995»
14 years 1 months ago
Optimization of Instruction Fetch Mechanisms for High Issue Rates
Recent superscalar processors issue four instructions per cycle. These processors are also powered by highly-parallel superscalar cores. The potential performance can only be expl...
Thomas M. Conte, Kishore N. Menezes, Patrick M. Mi...
PPOPP
2011
ACM
13 years 26 days ago
GRace: a low-overhead mechanism for detecting data races in GPU programs
In recent years, GPUs have emerged as an extremely cost-effective means for achieving high performance. Many application developers, including those with no prior parallel program...
Mai Zheng, Vignesh T. Ravi, Feng Qin, Gagan Agrawa...
IPPS
2007
IEEE
14 years 4 months ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad