We provide computer-animated characters with haptic interaction, allowing human users to interfere with cognitive characters. Our work presents an interface between control and an...
In this paper we describe an interactive system called “NanoScape” which we developed in 2001 for the public exhibition „Science + Fiction“ at the Sprengelmuseum in Hannov...
Chia-Jung Chan This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The featu...
Visualization techniques have proven to be critical in helping crime analysis. By interviewing and observing Criminal Intelligence Officers (CIO) and civilian crime analysts at th...
Fitts' law, Steering law and Law of crossing, collectively known as the laws of action, model the speed-accuracy tradeoffs in common HCI tasks. These laws impose a certain sp...