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» Collaboration and telecollaboration in design
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NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
SIGCOMM
2006
ACM
14 years 1 months ago
SybilGuard: defending against sybil attacks via social networks
Peer-to-peer and other decentralized, distributed systems are known to be particularly vulnerable to sybil attacks. In a sybil attack, a malicious user obtains multiple fake ident...
Haifeng Yu, Michael Kaminsky, Phillip B. Gibbons, ...
SIGUCCS
2006
ACM
14 years 1 months ago
Automated podcasting solution expands the boundaries of the classroom
A scalable podcast solution developed at the University of Washington makes the podcasting of class lectures easy for faculty by automating the capture, uploading, and delivery of...
David Aldrich, Bradley Bell, Tim Batzel
SOUPS
2006
ACM
14 years 1 months ago
Intentional access management: making access control usable for end-users
The usability of access control mechanisms in modern distributed systems has been widely criticized but little studied. In this paper, we carefully examine one such widely deploye...
Xiang Cao, Lee Iverson
WIKIS
2006
ACM
14 years 1 months ago
SweetWiki: semantic web enabled technologies in Wiki
Wikis are social web sites enabling a potentially large number of participants to modify any page or create a new page using their web browser. As they grow, wikis may suffer from...
Michel Buffa, Fabien Gandon