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SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
15 years 9 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...

Book
2818views
17 years 1 months ago
Introduction To Digital Filters With Audio Applications
"This book was written for my introductory course in digital audio signal processing, which I have given at the Center for Computer Research in Music and Acoustics (CCRMA) sin...
Julius O. Smith III
119
Voted
SIGCSE
2009
ACM
94views Education» more  SIGCSE 2009»
16 years 4 months ago
CS1 students speak: advice for students by students
We collected advice on how to succeed at learning to program from 164 CS1 students at 3 institutions during a "saying is believing"intervention designed to encourage a g...
Beth Simon, Brian Hanks, Carol Zander, Laurie Murp...
125
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AAAI
2007
15 years 6 months ago
Supporting Feedback and Assessment of Digital Ink Answers to In-Class Exercises
Effective teaching involves treating the presentation of new material and the assessment of students’ mastery of this material as part of a seamless and continuous feedback cycl...
Kimberle Koile, Kevin Chevalier, Michel Rbeiz, Ada...
EDUTAINMENT
2006
Springer
15 years 7 months ago
Trans-disciplinary Avenues in Education: Computing and Art
In this paper we report on an interdisciplinary course "Computing and Art" taught at the Sabanci University, Istanbul for the first time in fall of 2004. We also present...
Selim Balcisoy, Elif E. Ayiter