The fundamental assumption of 3D videos using depth-imagebased rendering is the full availability of range images at video rate. In this work we alleviate this hard demand and ass...
NP-hard combinatorial optimization problems are common in real life. Due to their intractability, local search algorithms are often used to solve such problems. Since these algori...
We propose a content-based three-dimensional (3D) mosaic representation for long video sequences of 3D and dynamic scenes captured by a camera on a mobile platform. The motion of ...
Zhigang Zhu, Hao Tang, George Wolberg, Jeffery R. ...
We address the problem of learning object class models and object segmentations from unannotated images. We introduce LOCUS (Learning Object Classes with Unsupervised Segmentation...
As standard volume rendering is based on an integral in physical space (or “coordinate space”), it is inherently dependent on the scaling of this space. Although this dependen...