In this paper, we first present a survey of existing color buffer compression algorithms. After that, we introduce a new scheme based on an exactly reversible color transform, si...
Jim Rasmusson, Jon Hasselgren, Tomas Akenine-M&oum...
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
We present a method for automatically rendering pen-and-ink illustrations of trees. A given 3-d tree model is illustrated by the tree and a visual representation of the foliage us...
Image matting is the problem of determining for each pixel in an image whether it is foreground, background, or the mixing parameter, ”alpha”, for those pixels that are a mixt...
Computer graphics generated by advanced rendering software come to appear so photorealistic that it has become difficult for people to visually differentiate them from photographi...