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TOG
2002
114views more  TOG 2002»
13 years 9 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
ADBIS
2003
Springer
194views Database» more  ADBIS 2003»
14 years 3 months ago
Rule-Based Generation of XML DTDs from UML Class Diagrams
We present an approach of how to extract automatically an XML document structure from a conceptual data model that describes the content of a document. We use UML class diagrams as...
Thomas Kudrass, Tobias Krumbein
TOOLS
1999
IEEE
14 years 2 months ago
Interaction Schemata: Compiling Interactions to Code
Programming object interactions is at the heart of object-oriented programming. To improve reusability of the interactions, it is important to program object interactions generica...
Neeraj Sangal, Edward Farrell, Karl J. Lieberherr,...
RSP
2003
IEEE
132views Control Systems» more  RSP 2003»
14 years 3 months ago
Rapid Exploration of Pipelined Processors through Automatic Generation of Synthesizable RTL Models
As embedded systems continue to face increasingly higher performance requirements, deeply pipelined processor architectures are being employed to meet desired system performance. ...
Prabhat Mishra, Arun Kejariwal, Nikil Dutt
VLSID
2004
IEEE
292views VLSI» more  VLSID 2004»
14 years 10 months ago
NoCGEN: A Template Based Reuse Methodology for Networks on Chip Architecture
In this paper, we describe NoCGEN, a Network On Chip (NoC) generator, which is used to create a simulatable and synthesizable NoC description. NoCGEN uses a set of modularised rou...
Jeremy Chan, Sri Parameswaran