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2000
IEEE
14 years 2 months ago
Concurrent Omega-Regular Games
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Luca de Alfaro, Thomas A. Henzinger
PODC
2000
ACM
14 years 2 months ago
Garbage collection of timestamped data in Stampede
Stampede is a parallel programming system to facilitate the programming of interactive multimedia applications on clusters of SMPs. In a Stampede application, a variable number of...
Rishiyur S. Nikhil, Umakishore Ramachandran
DATE
1999
IEEE
194views Hardware» more  DATE 1999»
14 years 2 months ago
CRUSADE: Hardware/Software Co-Synthesis of Dynamically Reconfigurable Heterogeneous Real-Time Distributed Embedded Systems
Dynamically reconfigurable embedded systems offer potential for higher performance as well as adaptability to changing system requirements at low cost. Such systems employ run-tim...
Bharat P. Dav
SIGGRAPH
1999
ACM
14 years 2 months ago
LDI Tree: A Hierarchical Representation for Image-Based Rendering
Using multiple reference images in 3D image warping has been a challenging problem. Recently, the Layered Depth Image (LDI) was proposed by Shade et al. to merge multiple referenc...
Chun-Fa Chang, Gary Bishop, Anselmo Lastra
ECAL
1999
Springer
14 years 2 months ago
Modeling Categorization Dynamics through Conversation by Constructive Approach
Categorization dynamics as the clustering of words in word relation is studied by a constructive approach which is suited to inquire evolutionary linguistics with dynamical view on...
Takashi Hashimoto
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